Level 12 — Workshop

Video Walkthrough

Objective

Turn the maintenance bay into a launch pad: haul out a crooked key and hammer, decode the 358 latch on the wooden crate for the first crimson triangle shard, upgrade your toolkit with a screwdriver and chromatic numeral slips (4 blue, 9 red), straighten the key into a control-room pass, fuse both triangles into one ruby diamond insert, drive the label printer and touch-panel until they echo FACE, lever out a spare needle from a smashed dial, seat it on the blank instrument upstairs, then dial the three meters exactly as the blueprint dictates so the bulkhead unlocks.

Step-by-Step Solution

  1. Initial sweep. On foot inside the Workshop, clear benches and shadowed corners until you secure a bent key blank and a hammer—everything else in the episode keys off those two anchors.

  2. Box 358. Study posters, stencils, or painted tallies until the three-digit code 358 makes sense, punch it into the timber lockbox, and lift the first red triangular inset.

  3. Side bay haul. Push into the adjoining work area for a screwdriver and a blue paper marked with the numeral 4; stash the note—color-coded values routinely feed later readouts.

  4. Key straightening. Lay the warped key on the anvil or mini-game surface and strike with the hammer until the game rechristens it a Control Room key; the bow should seat cleanly in the upstairs cylinder lock.

  5. Control room intel. Unlock the booth to reveal the second triangle chip, a red slip bearing 9, and the indispensable meter diagram or instrument schematic—flatten it in inventory and read every axis label before you touch hardware.

  6. Diamond core. Merge the twin triangle tokens in the combine UI to produce the solid red diamond part expected by a nearby socket or RFID plate.

  7. Printer pass. Back downstairs, key the manufacturer’s activation string (often tied to the diamond or posted digits) so the industrial printer spits a tag stamped FACE—the lettering is literal, not decorative.

  8. FACE grid. At the electronic kiosk, tap cells until the illuminated pattern spells F-A-C-E row by row; clearing the minigame awards a pry bar or crow-foot lever sized for bezel work.

  9. Needle transplant. Return to the shattered gauge on the workshop floor, wedge the tool under the cracked glass, and recover the loose needle. Install it on the empty dial in the control suite until the hand sweeps freely.

  10. Triple calibration. Cross-reference the schematic with your blue / red slips if the doc references channel colors, then set three gauges (pressure, voltage, or flow per the art) to their target ticks. When every needle agrees with the drawing, the servos spin and the exit gate disengages for good.

💡 Tips & Tricks

  • Snapshot the 358 source before you leave the clue tile—players often forget whether middle digit came from bolts or stencil shadows.

  • If the printer stays cold, confirm the diamond is already socketed; some builds chain power to that relay.

  • The FACE terminal typically needs capital-style taps—partial words lock the pry-bar reward until the full four-letter grid lights.

  • When aligning three dials, adjust in the order the blueprint arrows imply; skipping a step sometimes resets earlier needles in mobile ports.

⚠️ Common Mistakes

  • Hammering the key before acquiring the control-room door context, forcing a replay to re-bend if the mini-game demands a hotspot sequence.

  • Mixing the 4 and 9 strips when reading the final tri-dial recipe, throwing one meter a full rotation off.

  • Spelling FAEC or EFAC on the touch grid because diagonals were misread as reading order.

  • Prying the workshop gauge before the control-room placeholder is revealed, leaving nowhere to mount the recovered needle.